![]() On this matter, the patch notes describe the addition from “more general visual and performance improvements across the board, including visual updates to ‘Prioritize Frame Rate’ / 120hz mode on Xbox Series X”. The patch notes appearing on the official Codemasters website for the runner reveal that visual enhancements should be present especially for the frame rate prioritizing mode on Xbox Series X. Related: EA Steals F1, Editor Of Take-Two’s Dirt 5 In Sudden Bidding Warĭirt 5 Update 2.00 introduces a host of changes, including those related to visual fixes. Keep scrolling to keep reading Click the button below to start this article in quick view. Fortunately, Codemasters solved the problem. This same bug did not appear to be present on the PS5 version. Essentially, the frame rate-prioritizing performance mode caused visual issues affecting the prominence of textures, shadows, and more in the Xbox Series X iteration of Dirt 5. Tech analysts took note of the issue at launch and highlighted what appeared to be a bug. At launch, Dirt 5’s 120fps capable performance mode struggled to run competently on the newer console from Microsoft, culminating in drastic visual degradation compared to the title’s performance. ![]() At least, not yet.Thanks to the new update 2.00, Dirt 5’s Xbox Series X performance mode should now work just as well as it does on PlayStation 5.Ĭodemasters has released Update 2.00 for Dirt 5, which greatly improves the game’s Frame Rate Prioritize mode in Xbox Serie X, so the runner should now run just as well on the console as it does on the PlayStation 5. In any case, there seems to be no merit to the idea that Xbox Series X plays games better than PS5. It’s possible that developers’ preferential treatment of the PS4 over Xbox One – because of PS4’s install base advantage – may still be working in PlayStation’s favor in the new generation. The reasons vary, with some speculating this parity is due to these games being built with last generation hardware in mind. But early on, this hasn’t been the Xbox beat down that the specs have had many expecting. This battle will undoubtedly continue as more multi-platform games are released. The two consoles trade punches, varying in performance in the two modes with neither faring decisively better across them. The most recent comparison was Borderlands 3, where Gearbox’s next generation enhancement patch provided a Resolution mode and Performance mode. ![]() It required a steeper dynamic resolution drop than the PS5 needs in the same mode, so a slight win for PS5 there.ĭevil May Cry 5: Special Edition yielded a slight benefit for Series X in the game’s Ray Trace enabled quality mode, while the PS5 won the battle in high frame rate mode. A subsequent patch has accounted for that poor performance and achieved a more stable 60fps. Call of Duty: Cold War gives Series X a frame rate advantage when ray traced shadows are activated, while the PlayStation 5 enjoys an advantage in the high frame rate mode where ray tracing is disabled.Īssassin’s Creed Valhalla initially sported some poor frame rate handling in performance mode on Series X. This concretes the status of both as comparable next generation consoles, but is still puzzling many considering Series X’s much-touted spec superiority.ĭirt 5 provides higher visual contrast and increased texture quality on PlayStation 5, along with a more consistent frame rate in the game’s resolution mode. In fact, the PlayStation 5 is outperforming its beefier competitor in games where 120hz frame rates are supported.Īcross multiple examples, the performance advantage in frame rate, resolution, shading, and textures leans to PlayStation 5 as often as the Xbox Series X, with the results varying widely from game to game. While the Series X enjoys an objective hardware advantage in both GPU and CPU, the majority of 3rd party games released for both systems show no consistent, distinct performance advantage for either system. Their early analysis on the PlayStation 5 and Xbox Series X shows a relative draw. ![]()
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